- Further Story Expansions
- Random Loot Table Generator
- Stats Incremental System
- Radial UI System
- Integration with Consumables
- Further Consumable Revamps
- Player now uses root motion for attacks.
- Implemented a “push back” effect
- Potion Drinking
- Player Respawning
- Added new “Vault Slam” skill
- Added Knock Down state for enemies.
- Retreating state for enemies.
- Implemented a Camera Pull In/Out system via the manipulation of camera Field of View.
- Camera Shake system.
- Environment Concept for Deadlands
- Weapons Concept and Render (Greatsword, Axes)
Texturing and clothes for the player character.
Researched on merging texture sets to easy workflow during texturing