- Loading In Scene Save On Scene Load
- Loading In Player Save On Scene Load
- Saving & Loading – All Player Data
- Viewing Save Data
- UI Integration and Logic
- Integrated Cylo assets into game
- New “Mana Slash” Skill
- New “Seismic Strike” Skill
- Made various tweaks to combat to prevent overlapping crowd control effects
- Added Knock Up state for enemies
- Added strafing & back off logic for AIs
- Polished Skill Tree System to be more user friendly
- Implemented concept of “Attack Variants” to store information on each hit of a skill. This makes multi-hit skills such as the “Seismic Strike” easier to implement & modify with this scalable solution.
- Updated save/load system to accommodate new skill attack variants.
- Lots of bug fixes.
- Selling UI Design
- Skill System UI Design
- Skills and Augments Icons
- NPC portraits
Worked on Ark’s Hair
Learnt XGen, sculpting hair and manually modelling hair