In this system, players easily equip and unequip items such as weapons and some wearable items. And of course I have some consumable items which players can use. The system works great so far and players’s stats and equipment system are both being updated visually.
This is done by the addition and deleting of Skin Mesh Renderers that makes everything really easy to utilize and unpack through local rotations and the like. Awesome!
- Completed Out of Combat movement revamp.
- Made the necessary changes to sheathing/unsheathing & potion drinking for new animations to play as intended.
- Implemented the new Pyclo boss attack “Empowered Axe” & Axe retrieving state.
- Implemented new Grabbing attack for boss.
- Pyclo will now cancel his turning animation to initiate an attack if within attacking angle.
- Pyclo now roars when health reaches below 30%.
- Added a new Knock Back state for players.
- Added player stunned state.
- Revamped the Camera Shake system to allow further tweaking of shaking behaviour.
- Bug fixes
- Buying System UI Design
- Settings UI Design
- Save Game UI Design
- Load Game UI Design
- New Dialogue UI Design
Fixed problems with importing animations due to Unity’s settings
Done blocking animations + its locomotion in the 4 cardinal directions